Electronic Arts

PowerMac 8600/300 w/ Power3D (Voodoo1 4mb)

Future Cop: L.A.P.D.
Reviewed by Jonathan Dreyer
All images in this review can be enlarged by clicking on them

 

Future Cop is when of those rare simultaneous releases for both Mac and PC. The reason being that it is a hybrid CD. I for one am very glad that the Mac version of Future Cop found it's way onto the CD. Future Cop is one of the best games I have played in a very long time. You see the scores above, that's not a mistake, Future Cop is the first title I have ever reviewed to score perfect on our ratings system. We'll have to come up with some sort of award for it.

From the Future Cop box: In the 21st Century, gangs have taken over L.A. Mutant crooks packin' thermo nukes, bio-agents, and other bad mojo are laying siege to the City of Angels. Hit the streets in a revolutionary hovercraft, walker, and all purpose justice dispenser. With ceramite armor, the latest plasma technology, and an awesome array of high-tech weapons, it's like playing "good cop/bad cop" only without the good cop.

Gameplay
Future Cop is your standard above 3rd person perspective shoot'em up with some interesting twists that make for exciting gameplay. The coolest part of the gameplay I found to be the ability to change from a mech-like walker to a hovercraft and back. There are some situations where you have no choice but to only use one or the other (such as the hovercraft over water), but in most cases you can use the form of vehicle you feel most comfortable with. With either vehicle you have access to three different weapons out of a total of 15. One "Gun" weapon (such as a mini-gun or flamethrower), one "Heavy" weapon (such as missiles), and one "Special" weapon (such as mortars). Each of these weapons also has special weapon upgrades that you will find throughout the game.

Future Cop is really 2 games in one. Crime War and Precinct Assault. Crime War is really your standard shoot'em up setting, you go through 8 stages in L.A., each stage with it's own bosses, sub-bosses, and puzzles to go through. 8 stages may not seem like a lot, but the stages are very long and no two look the same. In Crime War you can fight alone, or through split-screen, you and a friend can work cooperatively. Precinct Assault is a rather unique concept. Two teams go at it in a battle to invade each other's bases. During the battle, each side can create automated weaponry (such as tanks and helicopters) and fight for control of the limited number of strategically placed turrets. You can play Precinct Assault with two players, or alone against the "Sky Captain", an artificial intelligence.

Multiplayer is support in Future Cop as I already stated through split screen play, and also by Appletalk and TCP/IP. While network games are playable over a LAN, TCP/IP games require both players to have high speed Internet connection (sorry modem users).

Graphics and Sound
Future Cop supports 3D accelerators using 3Dfx or Rage chipsets. Although Future Cop also supports software rendering, I found the software mode (although it looks almost as good as 3D accelerated mode) to be a bit slow and chunky. With my Power3D card the graphics in Future Cop look marvelous, the enemies, and especially the smoke effects are very well done. But the best looking effects were the explosions. Future Cop is one of the few titles, if not the only title, that supports 800 by 600 resolution with the 4 megabyte Power3D card. Future Cop should look just as stunning if not more so on an iMac.

The ambient background music seemed to have struck just the right chord in me. I found the music to have the perfect balance of not leaving an empty void, without becoming totally annoying. On the sound effects side of the coin, I began to grow a little impatient with the sounds of crying civilians, maybe that was EA's idea, make the civilians so annoying you have to kill them?

Interface/Difficulty
Future Cop has a nice mac friendly interface complete with all the standard dialogue boxes.

There are the three standard difficulty levels in FC, Easy, Medium, and Hard. The differences between the difficulty levels are very hard to notice without really trying to find them. In other words, on first glance all the difficulty levels seemed the same to me.

Bugs
I found Future Cop to be bug free.

Conclusion
In conclusion, Future Cop is one of the best games I've played in a long time. It's definitely one of the best games of 98, if not the best! It's low system requirements (compared to other recent 3D fare) and excellent price (19.95 at most outlets, I've seem it as low as 14.99 in some stores) make Future Cop a very attractive title. I strongly reccomend this game.

More Info

Minimum System Requirements
120 MHz or faster PowerMac
24 mb RAM

Recommended System
180 MHz or faster PowerMac
32 mb RAM
3D hardware acceleration

More information is avaliable at the official Future Cop web site at http://www.FutureCop.com/

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